{"url":"https://swarfarm.com/api/bestiary/2472?format=json","pk":2472,"com2us_id":111606,"name":"Spires of Ascension Crystal","image_filename":"unit_icon_0008_0_3.png","element":"Pure","archetype":"none","base_stars":1,"natural_stars":1,"obtainable":false,"can_awaken":false,"is_awakened":false,"awaken_bonus":"","skills":[{"pk":4310,"com2us_id":113501,"name":"Water Crystal","description":"Removes 1 harmful effect granted on the Boss every time the crystal is attacked.When the Water Crystal is activated in the battlefield, damage from Water-attribute attacks increases by 50%, and damage from Fire-attribute attacks decreases by 25%.In addition, the crystal's HP will not decrease. If it receives an attack that is not a Glancing Hit, its attribute will change according to the number of hits.","slot":1,"cooltime":null,"hits":1,"passive":true,"aoe":false,"max_level":1,"level_progress_description":"","effect":[],"multiplier_formula":"","multiplier_formula_raw":"[]","icon_filename":"skill_icon_0032_8_3.png"},{"pk":4311,"com2us_id":113601,"name":"Fire Crystal","description":"Decreases the Defense of the target that attacked the crystal for 2 turns.When the Fire Crystal is activated in the battlefield, damage from Fire-attribute attacks increases by 50%, and damage from Wind-attribute attacks decreases by 25%.In addition, the crystal's HP will not decrease. If it receives an attack that is not a Glancing Hit, its attribute will change according to the number of hits.","slot":2,"cooltime":null,"hits":1,"passive":true,"aoe":false,"max_level":1,"level_progress_description":"","effect":[],"multiplier_formula":"","multiplier_formula_raw":"[]","icon_filename":"skill_icon_0032_8_2.png"},{"pk":4312,"com2us_id":113701,"name":"Wind Crystal","description":"Increases the Boss's Attack Bar by 10% every time the crystal is attacked.When the Wind Crystal is activated in the battlefield, damage from Wind-attribute attacks increases by 50%, and damage from Water-attribute attacks decreases by 25%.In addition, the crystal's HP will not decrease. If it receives an attack that is not a Glancing Hit, its attribute will change according to the number of hits.","slot":3,"cooltime":null,"hits":1,"passive":true,"aoe":false,"max_level":1,"level_progress_description":"","effect":[],"multiplier_formula":"","multiplier_formula_raw":"[]","icon_filename":"skill_icon_0032_8_4.png"}],"leader_skill":null,"homunculus_skills":[],"base_hp":null,"base_attack":null,"base_defense":null,"speed":0,"crit_rate":0,"crit_damage":0,"resistance":0,"accuracy":0,"max_lvl_hp":null,"max_lvl_attack":null,"max_lvl_defense":null,"awakens_from":null,"awakens_to":null,"awaken_mats_fire_low":0,"awaken_mats_fire_mid":0,"awaken_mats_fire_high":0,"awaken_mats_water_low":0,"awaken_mats_water_mid":0,"awaken_mats_water_high":0,"awaken_mats_wind_low":0,"awaken_mats_wind_mid":0,"awaken_mats_wind_high":0,"awaken_mats_light_low":0,"awaken_mats_light_mid":0,"awaken_mats_light_high":0,"awaken_mats_dark_low":0,"awaken_mats_dark_mid":0,"awaken_mats_dark_high":0,"awaken_mats_magic_low":0,"awaken_mats_magic_mid":0,"awaken_mats_magic_high":0,"source":[],"fusion_food":false,"homunculus":false}