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"com2us_id": 113007,
"name": "skill_113007",
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"id": 4314,
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"com2us_id": 100909,
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"hits": 1,
"passive": false,
"aoe": false,
"random": false,
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{
"id": 4849,
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{
"id": 4867,
"com2us_id": 1000202,
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"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0007_9_8.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 4909,
"com2us_id": 160001,
"name": "Origin of Chaos (Passive)",
"description": "The boss is immune to Continuous Damage and effects related to the Attack Bar. It takes less damage from attacks that deal damage in proportion to the enemy's MAX HP and attacks not performed during the Monster's turn. The boss takes a turn whenever the enemies take 4 turns, and takes turns more frequently if there are fewer enemies. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_5_5.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 4910,
"com2us_id": 160002,
"name": "Chaos Force (Passive)",
"description": "Gains 1 stack of [Chaos Force] whenever the boss is hit. The damage dealt to the boss decreases by 1% per stack. The stack count resets when the boss is defeated or when Annihilation Phase ends. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_5_6.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 4988,
"com2us_id": 161001,
"name": "Origin of Chaos (Passive)",
"description": "The boss is immune to Continuous Damage and effects related to the Attack Bar. It takes less damage from attacks that deal damage in proportion to the enemy's MAX HP and attacks not performed during the Monster's turn. The boss takes a turn whenever the enemies take 4 turns, and takes turns more frequently if there are fewer enemies. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_6_9.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 4989,
"com2us_id": 161002,
"name": "Chaos Force (Passive)",
"description": "Gains 1 stack of [Chaos Force] whenever the boss is hit. The damage dealt to the boss decreases by 1% per stack. The stack count resets when the boss is defeated or when Annihilation Phase ends. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_7_0.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5019,
"com2us_id": 162001,
"name": "Origin of Chaos (Passive)",
"description": "The boss is immune to Continuous Damage and effects related to the Attack Bar. It takes less damage from attacks that deal damage in proportion to the enemy's MAX HP and attacks not performed during the Monster's turn. The boss takes a turn whenever the enemies take 4 turns, and takes turns more frequently if there are fewer enemies. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_8_3.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5020,
"com2us_id": 162002,
"name": "Chaos Force (Passive)",
"description": "Gains 1 stack of [Chaos Force] whenever the boss is hit. The damage dealt to the boss decreases by 1% per stack. The stack count resets when the boss is defeated or when Annihilation Phase ends. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_8_4.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5098,
"com2us_id": 163001,
"name": "Origin of Chaos (Passive)",
"description": "The boss is immune to Continuous Damage and effects related to the Attack Bar. It takes less damage from attacks that deal damage in proportion to the enemy's MAX HP and attacks not performed during the Monster's turn. The boss takes a turn whenever the enemies take 4 turns, and takes turns more frequently if there are fewer enemies. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_9_7.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5099,
"com2us_id": 163002,
"name": "Chaos Force (Passive)",
"description": "Gains 1 stack of [Chaos Force] whenever the boss is hit. The damage dealt to the boss decreases by 1% per stack. The stack count resets when the boss is defeated or when Annihilation Phase ends. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0040_9_8.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5123,
"com2us_id": 164001,
"name": "Origin of Chaos (Passive)",
"description": "The boss is immune to Continuous Damage and effects related to the Attack Bar. It takes less damage from attacks that deal damage in proportion to the enemy's MAX HP and attacks not performed during the Monster's turn. The boss takes a turn whenever the enemies take 4 turns, and takes turns more frequently if there are fewer enemies. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0041_1_1.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5124,
"com2us_id": 164002,
"name": "Chaos Force (Passive)",
"description": "Gains 1 stack of [Chaos Force] whenever the boss is hit. The damage dealt to the boss decreases by 1% per stack. The stack count resets when the boss is defeated or when Annihilation Phase ends. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0041_1_2.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
},
{
"id": 5206,
"com2us_id": 170005,
"name": "Unity of Inferath (Passive)",
"description": "Whenever an enemy gains a turn, or whenever the Ancient Guardian or minions attack the enemy, grants 1 stack of [Heat] on the target. In addition, recovers the HP of the Ancient Guardian and minions in proportion to the number of [Heat] stacks whenever an enemy's turn ends. [Automatic Effect]",
"slot": -1,
"cooltime": null,
"hits": 1,
"passive": true,
"aoe": false,
"random": false,
"max_level": 1,
"upgrades": [],
"effects": [],
"multiplier_formula": "",
"multiplier_formula_raw": "[]",
"scales_with": [],
"icon_filename": "skill_icon_0042_3_6.png",
"used_on": [],
"level_progress_description": [],
"other_skill": null
}
]
}