Awakening Bonus: | Leader Skill |

Sources: | |

Awakening Essences: | 5 10 10 15 |

Skill-ups to Max | 13 |

**Aim Body**

- 6
Attacks an enemy to inflict damage that ignores all damage reduction effects.

**Level-up Progress:**- Damage +5%
- Damage +5%
- Damage +5%
- Damage +5%
- Damage +10%

**Skill Effects:**Ignore Damage Reduction

**Multiplier Formula:**3.7*{ATK}

**Aim Head**

- 5
Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns. (Reusable in 3 turns).

**Level-up Progress:**- Damage +10%
- Damage +10%
- Damage +10%
- Cooltime Turn -1

**Skill Effects:****Multiplier Formula:**5.5*{ATK}

**Desperate Arrow**

- 5
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns).

**Level-up Progress:**- Damage +10%
- Damage +10%
- Damage +10%
- Cooltime Turn -1

**Skill Effects:**Ignore DEFReduce CooltimeSelf-Harm

**Multiplier Formula:**2.5*{ATK}

**Stats**

Grade | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|

HP | 3405 | 4635 | 6300 | 8565 | |

ATK | 244 | 333 | 452 | 615 | |

DEF | 183 | 250 | 339 | 461 | |

SPD | 99 | ||||

CRIT Rate | 15% | ||||

CRIT DMG | 50% | ||||

Accuracy | 0% | ||||

Resistance | 15% |

Awakening Bonus: | Leader Skill |

Sources: | |

Skill-ups to Max | 13 |

Increase the Critical Rate of ally monsters in the Arena by 16%

**Aim Body**

- 6
Attacks an enemy to inflict damage that ignores all damage reduction effects.

**Level-up Progress:**- Damage +5%
- Damage +5%
- Damage +5%
- Damage +5%
- Damage +10%

**Skill Effects:**Ignore Damage Reduction

**Multiplier Formula:**3.7*{ATK}

**Aim Head**

- 5
Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns. (Reusable in 3 turns).

**Level-up Progress:**- Damage +10%
- Damage +10%
- Damage +10%
- Cooltime Turn -1

**Skill Effects:****Multiplier Formula:**5.5*{ATK}

**Desperate Arrow**

- 5
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns).

**Level-up Progress:**- Damage +10%
- Damage +10%
- Damage +10%
- Cooltime Turn -1

**Skill Effects:**Ignore DEFReduce CooltimeSelf-Harm

**Multiplier Formula:**2.5*{ATK}

**Stats**

Grade | 3 | 4 | 5 | 6 |
---|---|---|---|---|

HP +2% | 3465 | 4725 | 6420 | 8730 |

ATK +21% | 297 | 404 | 549 | 747 |

DEF +5% | 192 | 261 | 355 | 483 |

SPD +1 | 100 | |||

CRIT Rate | 15% | |||

CRIT DMG | 50% | |||

Accuracy | 0% | |||

Resistance | 15% |