Dice Magician Attack

General Information

Awakening Bonus:Leader Skill
Sources:
Awakening Essences:
15
5
20
10
Skill-ups to Max
9
Resources:

Roll Dice

  • 5

    Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Damage +10%
    • Damage +10%
  • Skill Effects:

    Additional Attack

  • Multiplier Formula:

    1.9*ATK

Unlucky 7

  • 6

    Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns).

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Damage +10%
    • Damage +10%
    • Cooltime Turn -1
  • Skill Effects:

    Additional TurnAOE

  • Multiplier Formula:

    3.0*ATK

Roll Again (Passive)

  • 1

    Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]

Stats

Grade 4 5 6
HP 463563008565
ATK 362492670
DEF 309420571
SPD 101
CRIT Rate 15%
CRIT DMG 50%
Accuracy 0%
Resistance 15%

Ludo Attack

General Information

Awakening Bonus:Leader Skill
Sources:
Skill-ups to Max
9
Resources:

Leader Skill

Increase the Defense of ally monsters in the Arena by 33%

Roll Dice

  • 5

    Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Damage +10%
    • Damage +10%
  • Skill Effects:

    Additional Attack

  • Multiplier Formula:

    1.9*ATK

Unlucky 7

  • 6

    Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns).

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Damage +10%
    • Damage +10%
    • Cooltime Turn -1
  • Skill Effects:

    Additional TurnAOE

  • Multiplier Formula:

    3.0*ATK

Roll Again (Passive)

  • 1

    Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]

Stats

Grade 4 5 6
HP +6%490566609060
ATK +15%416565769
DEF +6%327444604
SPD +1102
CRIT Rate 15%
CRIT DMG 50%
Accuracy 0%
Resistance 15%