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SWARFARM
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Bestiary
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Monsters
Runes
Fusion
Teams
Buildings
Filters
General
Monster Name
Stars
Natural Stars
Level
Tags
Awaken
Devilmon
Done
Fodder
Improve Runes
Level to 3
Level to 4
Level to 5
Level to 6
FRR
Day
Priority
Low
Medium
High
Archetype
None
Attack
HP
Support
Defense
Material
Element
Pure
Fire
Wind
Water
Light
Dark
Awakened
N/A
Yes
No
Fodder
N/A
Yes
No
Storage
N/A
Yes
No
Fusion Food
N/A
Yes
No
Skills
Buffs/Debuffs
Beneficial Effects Blocked
Bomb
Brand
Continuous DMG
Counter
Decrease ATK
Decrease DEF
Decrease SPD
Defend
Disturb HP Recovery
Endure
Freeze
Glancing Hit
Guaranteed Critical Hit
Immunity
Increase ATK
Increase CRI Rate
Increase CRI Resist
Increase DEF
Increase SPD
Invincible
Oblivious
Prevent Resurrect
Protect Soul
Provoke
Recovery
Redistribute HP
Reduce incoming DMG
Reflect DMG
Revenge
Shield
Silence
Sleep
Stun
Threat
Other Effects
Additional Attack
Additional Turn
Ally Attack
Anti-Revive
AOE
Auto Effect
Cleanse
Debuff Bonus Damage
Decrease ATB
Decrease Damage
Decrease Debuff Duration
Destroy HP
Detonate Bomb
Elemental Advantage
Heal
Ignore Damage Reduction
Ignore DEF
Increase ATB
Increase Buff Duration
Increase Cooltime
Increase Debuff Duration
Multiple Hits
Reduce Cooltime
Remove Buff
Revive
Self-Harm
Self-Heal
Steal Buff
Team Attack
Transfer Debuff
Scales With
ATK
Current HP %
DEF
Level
Life Share
Life Share (AOE)
Living Ally %
MAX HP
Missing HP
SPD
Surviving Allies
Target Current HP %
Target MAX HP
Target SPD
Cooldown
Number of Hits
Leader Skill
Stat
HP
Attack Power
Defense
Attack Speed
Critical Rate
Resistance
Accuracy
Critical DMG
Area
General
Dungeon
Element
Arena
Guild