Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Lightning
Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance. (Reusable in 5 turns).
Grade | 5 | 6 | |
---|---|---|---|
HP | 8475 | 11535 | |
ATK | 460 | 626 | |
DEF | 428 | 582 | |
SPD | 94 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Lightning
Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance. (Reusable in 5 turns).
Grade | 5 | 6 |
---|---|---|
HP | 8475 | 11535 |
ATK | 589 | 801 |
DEF | 420 | 571 |
SPD | 110 | |
CRIT Rate | 15% | |
CRIT DMG | 50% | |
Accuracy | 0% | |
Resistance | 15% |