Halt on active development Oct. 19, 2020

Hard to share this news, but I want to make sure everyone is aware of what is happening. I haven't been an active Summoner's War player for over 3 years. My life has changed such that the time and interest that developing SWARFARM requires is just not there anymore. Starting immediately, all active development is coming to a halt. SWARFARM is an open source project, so others are free to pick up the slack and develop new features. I am more than willing to answer questions and review/test contributions. Historically, though, interest in doing so has been very limited and quickly abandoned by all but a few contributors. The only updates I will commit to making from now on are bestiary updates for balancing patches or new monsters and simple bug fixes.

My next step will be to search out if there is a person willing to take over the site completely. I will be reaching out to specific people, but if you have any interested, please message me. Python and Django development experience, plus server and database management is required.

Updated for patch 6.0.6 + SFV collab Oct. 1, 2020

The latest game balance changes have been applied. Please leave feedback if you notice any errors so it can be corrected quickly. The skill effects for all the new Street Fighter mons + their generic versions have also been added.

6.0.0 and Artifact Update Progress Aug. 7, 2020

You can track development progress in more detail on Trello

Small update to skill filtering Aug. 7, 2020

Filters for AOE and Passive skills have moved into their own filter fields. You'll no longer find "AOE" or "Auto Effect" effects under the "Other Effects" filter options.

Updated for patch 5.4.0 July 23, 2020

Thanks to the hard work of Lyrex on the unofficial Discord server the bestiary data is now updated to patch 5.4.0.