Updated for patch 6.0.6 + SFV collab Oct. 1, 2020

The latest game balance changes have been applied. Please leave feedback if you notice any errors so it can be corrected quickly. The skill effects for all the new Street Fighter mons + their generic versions have also been added.


6.0.0 and Artifact Update Progress Aug. 7, 2020

You can track development progress in more detail on Trello


Small update to skill filtering Aug. 7, 2020

Filters for AOE and Passive skills have moved into their own filter fields. You'll no longer find "AOE" or "Auto Effect" effects under the "Other Effects" filter options.


Updated for patch 5.4.0 July 23, 2020

Thanks to the hard work of Lyrex on the unofficial Discord server the bestiary data is now updated to patch 5.4.0.


Bestiary frozen at patch 5.3.6 until further notice July 2, 2020

You might have noticed that nothing has been updated for the 5.3.9 patch yet. In this patch com2us has changed the game data table format and I can no longer extract the detailed information I could before. I don't have the time or willpower to manually update the bestiary, and things like multipliers can't be manually updated because the information is hidden, so it will be frozen at patch 5.3.6 until further notice.

If anyone has any leads on how to decode the new localvalue.dat file contained in the game files, please drop me a line here in the feedback section, on github, or on discord.