It's gotten a little dry here, huh? Don't worry, it's not a goodbye message. Right?RIGHT?
Since the Reloaded Update, I've been adding new stuff which may or may not be useful for you as users, for ex. generating reports by filtered date or new "Rune Builds" menu option in Profile. Some I announced, some did not. But... I've neglected the site's performance for too long. You know that, I know that, everyone knows that. The site was running poorly, there was a lot of API errors, people have been (and still are) seeing "Server Error (500)". Lately I've heard a lot of phrases like "Great, SWARFARM is down AGAIN" and probably it's the push (or rather slap in my face) I needed.
With that in mind, I would like to apologize for not taking care of SWARFARM in terms of performance and stability. All I did in last one and a half, or even two years, was updating Bestiary with balance patches and new monsters. Would I call it strange? It depends. I'm not playing Summoners War for even longer, but I'm still responsible for this site. That lack of maintenance led to the problem I'm facing today. In order to resolve it, I'm currently working at a lot of things you may not even notice.
No date announced. I don't want to work under pressure of time. I want to make this update as good as possible.
Server in which SWARFARM is running still uses HDD instead of SSD. It drastically decreases the capabilites of our database. The best option would be to upgrade from current dedicated server to newer one, with SSD and better parameters, buuuuut... It's a lot of time from planning, through testing to executing to set everything up so you won't notice any downtime. Money is also a factor, infrastructure is not free. Porksmash's policy was to make SWARFARM completely free no matter what. I stand by that. So don't worry, there won't be any paywall, neither ads. That being said, all that stuff I'm working on is so we don't need to move to better/newer dedicated server. First software, then hardware. The only "income" for SWARFARM is Patreon, which still being taken care of by Porksmash. From what I know, current patreons donate enough to make the server pay for itself with a slight excess. As you may be guessing, it's not enough to get better/newer server. In my country, something great for SWARFARM costs about 90$/month, not including backup storage etc. As I mentioned earlier, I'm not going to implement any paywall or add ads on the site. I'm grateful to you all for supporting this project and just wanted to let you know what limitations we are facing. Thus, I would like to thank all the patreons for support you provide.
* I will share more data after performance & stability update
Did you know that Porksmash was working on SWARFARM UI version back in 2019? It hasn't been touched since then
Because of my professional life, I forgot how fun it is to work on side project in which you don't have deadlines (except site-breaking updates) and are in full control. I've been burned out because of stuff I had to do and had no control over no matter how stupid it was. Happily it changed and now the fun of working as a programmer is back. So I hope that I'll be working on this site for a little longer.
By the way, is anyone reading these news? lol
Hey! Today I've added option to filter Rift Beasts reports by damage (score), next to filter by date. You can use both, only one at the same time or neither. Keep in mind that it generates new reports, which may take some time. Don't spam the "Filter" button, thanks.
Also, small QoL for personal data logs. I've increased maximum threshold from 2k to 4k. I'll keep observing how long it takes to load data. If server can keep up, there is a possibility to increase the cap even further.
Hello everyone. Today I have 2* new updates for you.
Some of you may know that for a loooong time, while checking monster details, there was RTA section hidden behind blur with "IN PROGRESS" message. Guess what, it's now visible. Basically, it shows monsters' equipped RTA build. The only difference between RTA & normal build is that you can't edit RTA build yet... And I don't know when (if) it'll be available.
By checking your Profile, you should find new option in the side menu, under "Artifacts", named "Rune builds". It shows your rune build stats WITHOUT taking into consideration monster data - it sums runes and artifact bonuses, then displays it. Basically, you can compare different builds in term of hard data without worrying about monster base stats. It also adds set effects, so having active Rage set will result in +40% CRIT DMG, Swift set in +25% SPD etc.
* Also, some other fixes you wouldn't even notice.
I hope you find it helpful. Let me know if you experience some issues with new features.
Hello everyone. Since Com2Us decided to (once more) change drop rates in new dungeons, even before 2-week timespan (which we use as a standard in SWARFARM), I've added a way for you to check drop rates by given time frame. In order to use this feature, just go to given dungeon (i.e. GBA2 [sadly, it's not Game Boy Advance 2]), scroll to the section with sample size and you'll see quite simple form filter. Just select dates and filter.
FYI, 2-week is still our standard timeframe, and you can't go higher than that. If you filter by more than 2 weeks, it'll shrink in respect to end date.
It ain't much, but it's honest work.
All changes related to RELOADED update has been implemented. New dungeons, new runes, new artifact substats. By using combo 5+Intangible, 3+2+Intangible or 2+2+1+Intangible, rune set should be set properly, i.e. 3 Violent + 2 Will + Intangible should result in Violent + Will.
Skill effects for new and changed monsters will be adjusted in the near future.
As for now, I'm leaving upgrade level next to artifacts. It may help people find single not refined artifacts in their storage.