I've created a discord server for people interested in contributing code to SWARFARM. This will be where development efforts are organized, and an easy place to answer questions and share my experience in the codebase. If you're interested, first take a look through the repo on GitHub and get yourself set up with a development environment. If you want to work on something, join the Discord server to discuss it and/or ask questions.
I'd really love to get a small core group of people who can continue to develop SWARFARM into the future. If you're interested in taking on this role, please join the join the Discord server and send a message to porksmash#1344.
If you notice any issues with skill or monster data please leave a note in the feedback section.
Hard to share this news, but I want to make sure everyone is aware of what is happening. I haven't been an active Summoner's War player for over 3 years. My life has changed such that the time and interest that developing SWARFARM requires is just not there anymore. Starting immediately, all active development is coming to a halt. SWARFARM is an open source project, so others are free to pick up the slack and develop new features. I am more than willing to answer questions and review/test contributions. Historically, though, interest in doing so has been very limited and quickly abandoned by all but a few contributors. The only updates I will commit to making from now on are bestiary updates for balancing patches or new monsters and simple bug fixes.
My next step will be to search out if there is a person willing to take over the site completely. I will be reaching out to specific people, but if you have any interested, please message me. Python and Django development experience, plus server and database management is required.
The latest game balance changes have been applied. Please leave feedback if you notice any errors so it can be corrected quickly. The skill effects for all the new Street Fighter mons + their generic versions have also been added.
You can track development progress in more detail on Trello