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A Few Improvements
April 10, 2016
This update was bigger than normal! Here is the summary of the changes:
Monster stat charts by level
Search bestiary by name from global search bar
Mobile useability improvements in a few spots
Monster tag system (Taking suggestions on additional tags!) #303
Grindstones and Enchant Gem support (on runes and in inventory) #334
Unassign all runes from specific monster and entire inventory #340
Skill effect filtering improvement: Skill effects are now filtered on a per-skill basis instead of per-monster. In other words, if you filter for 'AOE' and 'Continuous Damage', only monsters that have a skill with both of these effects will show up in the results. #286
Rune efficiency changes:
All star grades runes now calculate efficiency. The efficiency is calculated relative to a 6* rune's possible stats.
Efficiency contribution from main stat for 1* to 5* runes is more accurately calculated
Note: Runes must be re-saved to recalculate the efficiency. Easiest way is to re-import via SWProxy.
Updated export format for Win10 Rune Optimizer import #372
Patch 2.0.8 changes applied
April 5, 2016
A little late, but all the balance changes from the 2.0.8 patch have been applied to the bestiary. There is a new skill effect 'Destroy HP' in the effect filters for the Beast Hunters and Beth's third skill.
Import SWProxy Friend Visit
March 29, 2016
I've just added the ability to import a friend visit data file generated by SWProxy. Use the same import page as before.
There are some caveats to keep in mind! This data only contains your buildings and monsters. Equipped runes will be imported, but runes, grindstones, enchanting gems, and awakening essences are not available in this data. If you have previously imported rune inventory, the import confirmation will ask you if you want to delete them because they are not present in the import data.
Upcoming Rune efficiency Changes
March 24, 2016
Two changes coming up:
All runes will have efficiency calculated regardless of their star rating #354
Low star runes will be using the main/substat values of 6* runes to determine the efficiency. Even if you have a perfectly rolled 3* legendary rune, it is not as good as a 6* rune and the efficiency value will reflect this.
The main stat contribution to efficiency is being fixed. When figuring out the proper values to use for low star rune main stats, I noticed that the actual 'efficiency' of main stats depends on the stat type. Barion's formula takes a general approach and says 5* rune main stats are 85% efficient compared to 6* main stats. This is not entirely accurate, though, as a 5* rune can be anywhere from 79.7% to 92.9% as efficient as a 6* rune.
For example, a SPD rune at 6* +15 has a value of +42. A 5* rune at +15 has a value of +39. This means a 5* rune is 92.9% as efficient as a 6* rune (39/42=0.929).
See this spreadsheet for all the main stat efficiency values for every stat and star rating.
If you have any questions or suggestions on this, please use the existing feedback thread. These changes will be applied in the next downtime which will be announced soon.