Dec. 15, 2020

v6.1.3 Howl and Grim Reaper 2A monsters added

If you notice any issues with skill or monster data please leave a note in the feedback section.

Oct. 19, 2020

Halt on active development

Hard to share this news, but I want to make sure everyone is aware of what is happening. I haven't been an active Summoner's War player for over 3 years. My life has changed such that the time and interest that developing SWARFARM requires is just not there anymore. Starting immediately, all active development is coming to a halt. SWARFARM is an open source project, so others are free to pick up the slack and develop new features. I am more than willing to answer questions and review/test contributions. Historically, though, interest in doing so has been very limited and quickly abandoned by all but a few contributors. The only updates I will commit to making from now on are bestiary updates for balancing patches or new monsters and simple bug fixes.

My next step will be to search out if there is a person willing to take over the site completely. I will be reaching out to specific people, but if you have any interested, please message me. Python and Django development experience, plus server and database management is required.

Oct. 1, 2020

Updated for patch 6.0.6 + SFV collab

The latest game balance changes have been applied. Please leave feedback if you notice any errors so it can be corrected quickly. The skill effects for all the new Street Fighter mons + their generic versions have also been added.

Aug. 7, 2020

6.0.0 and Artifact Update Progress

  • New dungeons and floors are available in the Dungeons section. This includes artifact drop data.
  • Rift beast dungeon does not have logs due to lack of data samples. Will be added eventually
  • Most backend work for artifacts is done. Profiles are currently importing all artifacts, but they are currently not displayed.
  • UI work is ongoing to manage/filter your artifacts and see them on monsters

You can track development progress in more detail on Trello

Aug. 7, 2020

Small update to skill filtering

Filters for AOE and Passive skills have moved into their own filter fields. You'll no longer find "AOE" or "Auto Effect" effects under the "Other Effects" filter options.