All runes will have efficiency calculated regardless of their star rating #354
Low star runes will be using the main/substat values of 6* runes to determine the efficiency. Even if you have a perfectly rolled 3* legendary rune, it is not as good as a 6* rune and the efficiency value will reflect this.
The main stat contribution to efficiency is being fixed. When figuring out the proper values to use for low star rune main stats, I noticed that the actual 'efficiency' of main stats depends on the stat type. Barion's formula takes a general approach and says 5* rune main stats are 85% efficient compared to 6* main stats. This is not entirely accurate, though, as a 5* rune can be anywhere from 79.7% to 92.9% as efficient as a 6* rune.
For example, a SPD rune at 6* +15 has a value of +42. A 5* rune at +15 has a value of +39. This means a 5* rune is 92.9% as efficient as a 6* rune (39/42=0.929).
See this spreadsheet for all the main stat efficiency values for every stat and star rating.
If you have any questions or suggestions on this, please use the existing feedback thread. These changes will be applied in the next downtime which will be announced soon.
Site layout shuffle
March 17, 2016
I've shuffled around a few features with the last update.
Import/export is now found in the menu activated by clicking on your username
Essence storage is on the Fusion page. I will add it to monster inventory and individual monster pages soon.
Also in the latest update:
Global bestiary search. Type a monster's name and go directly to the page. (#255)
Level 40 monster stats and direct URLs added to the bestiary API (#356)
Jan. 28, 2016
A very generous user has submitted a monthly donation that covers the full monthly cost of hosting.
SWARFARM has grown lately. We're at over 12,000 active users, and computationally intensive features like the SWParser importing (combined with free rune removal day!) made the little server run out of RAM and choke to death. I've upgraded the resources and things seem to be running much smoother. Of course, costs have also increased. So far I've covered it out of pocket. I'd greatly appreciate any donations towards the monthly costs. SWARFARM will always be ad-free because I hate internet ads.
It finally happened. We outgrew the tiny little 1 CPU 1GB RAM server with the two hit combo of SWParser importing and free rune removal day. I've just upgraded the server so hopefully everything will be a bit faster now.