A few bug fixes have been applied to correct values in the scenario summary table. Thanks to one astute user for bringing it to my attention.
Mana per energy calculation
Before today, Mana per Energy did not include rune sell value. Although the Mana per Run was correct, the Mana per Energy was calculated earlier in the code at which point only actual mana drops from killing monsters was considered. Now, it properly includes rune values as you would expect. As a result the Mana per Energy has gone up considerably across the board.
Monster drop rates
Monster drop rates were not being properly summed. Now they are, so drop rates will exactly match what you see if you access the detailed page for each scenario. Additionally, Rainbowmon are now given +1*, so all 2* rainbowmon drops are now actually included in the 3* drop rate.
Now that HoH dungeons are no longer random, there is no need to log them and generate statistics anymore. Previous runs will remain in the database but no new HoH dungeons will be listed, starting with the Wind Pirate Captain dungeon this weekend.
In the data logs you will find new options for time filters. A new one has been added: "Patch 3.2.1 to Present", which filters data to logs created after the patch went live - or in other words, after the last 4* rune dropped in a B10 Caiross dungeon. This filter is now the default for new visitors, but if you've visited before you will need to change it yourself.
The old options 'Pre-Homunculus" and "Post-Homunculus" have been renamed to use their patch numbers instead, and "Post-Homunculus" is now a finite timespan from patch 3.0.2 live date to 3.2.1 live date.
The default scenario data log view is now a table with a wide variety of information:
Every scenario stage and difficulty that has more than 100 logs is on the table. The usual detailed view is available by clicking on the scenario name. And a special bonus if you've been logging your own runs: XP and Mana per hour, based on your average stage clear time.
Check it out here!
The world boss logging has been finalized and monster drops are now being correctly recorded. To make sure the statistics are accurate, I've had to reset the logs recorded already. Starting now, all logs will be permanent.