Magic Shop Refresh Report Now Available! Jan. 19, 2017

Check it out! If you notice any errors/discrepancies or have an idea of something to add, please leave a note in the feedback section.

I already have a couple of changes planned for the item details, which will be implemented tomorrow:

  1. Change Avg Qty column into Avg Qty / Refresh. Items always drop with the same quantity available for purchase, so it's probably more interesting to see how many you can buy (on average) each time the shop refreshes.
  2. Change Avg Crystal Cost from cost per item into cost per appearance. I think it's a little confusing now because if 5 of an item can be purchased, the value in the column is divided by 5.

Scenario summary table bug fixes Jan. 17, 2017

A few bug fixes have been applied to correct values in the scenario summary table. Thanks to one astute user for bringing it to my attention.

Mana per energy calculation

Before today, Mana per Energy did not include rune sell value. Although the Mana per Run was correct, the Mana per Energy was calculated earlier in the code at which point only actual mana drops from killing monsters was considered. Now, it properly includes rune values as you would expect. As a result the Mana per Energy has gone up considerably across the board.

Monster drop rates

Monster drop rates were not being properly summed. Now they are, so drop rates will exactly match what you see if you access the detailed page for each scenario. Additionally, Rainbowmon are now given +1*, so all 2* rainbowmon drops are now actually included in the 3* drop rate.

Goodbye to HoH logging Jan. 13, 2017

Now that HoH dungeons are no longer random, there is no need to log them and generate statistics anymore. Previous runs will remain in the database but no new HoH dungeons will be listed, starting with the Wind Pirate Captain dungeon this weekend.

New time filter available for data logs Jan. 12, 2017

In the data logs you will find new options for time filters. A new one has been added: "Patch 3.2.1 to Present", which filters data to logs created after the patch went live - or in other words, after the last 4* rune dropped in a B10 Caiross dungeon. This filter is now the default for new visitors, but if you've visited before you will need to change it yourself.

The old options 'Pre-Homunculus" and "Post-Homunculus" have been renamed to use their patch numbers instead, and "Post-Homunculus" is now a finite timespan from patch 3.0.2 live date to 3.2.1 live date.

Scenario summary table added to data log reports Jan. 10, 2017

The default scenario data log view is now a table with a wide variety of information:

Every scenario stage and difficulty that has more than 100 logs is on the table. The usual detailed view is available by clicking on the scenario name. And a special bonus if you've been logging your own runs: XP and Mana per hour, based on your average stage clear time.

Check it out here!