Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%. (Reusable in 5 turns).
Grade | 5 | 6 | |
---|---|---|---|
HP | 6900 | 9390 | |
ATK | 525 | 714 | |
DEF | 468 | 637 | |
SPD | 94 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%. (Reusable in 5 turns).
Grade | 5 | 6 |
---|---|---|
HP | 7500 | 10215 |
ATK | 597 | 812 |
DEF | 476 | 648 |
SPD | 95 | |
CRIT Rate | 15% | |
CRIT DMG | 50% | |
Accuracy | 25% | |
Resistance | 15% |