Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns).
Noble Blood (Passive)
Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 24% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Grade | 5 | 6 | |
---|---|---|---|
HP | 7635 | 10380 | |
ATK | 557 | 758 | |
DEF | 387 | 527 | |
SPD | 99 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |
Dragon's Might
Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Also recovers HP by 50% of the inflicted damage.
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns).
Noble Blood (Passive)
Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 24% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Grade | 5 | 6 |
---|---|---|
HP | 8115 | 11040 |
ATK | 613 | 834 |
DEF | 420 | 571 |
SPD | 100 | |
CRIT Rate | 15% | |
CRIT DMG | 50% | |
Accuracy | 0% | |
Resistance | 15% |