Run Run
Bounces towards the enemy to attack and gets another turn with a 20% chance.
Fever Time
Increases the Attack Power and critical rate of all allies for 2 turns. Gains another turn with a 20% chance afterwards. (Reusable in 4 turns).
Kindness Gone Wrong
Attacks all enemies to remove the harmful effect and beneficial effect on the enemies with an 80% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed. (Reusable in 5 turns).
Grade | 4 | 5 | 6 | |
---|---|---|---|---|
HP | 4815 | 6540 | 8895 | |
ATK | 321 | 436 | 593 | |
DEF | 339 | 460 | 626 | |
SPD | 105 | |||
CRIT Rate | 15% | |||
CRIT DMG | 50% | |||
Accuracy | 0% | |||
Resistance | 15% |
Run Run
Bounces towards the enemy to attack and gets another turn with a 20% chance.
Fever Time
Increases the Attack Power and critical rate of all allies for 2 turns. Gains another turn with a 20% chance afterwards. (Reusable in 4 turns).
Kindness Gone Wrong
Attacks all enemies to remove the harmful effect and beneficial effect on the enemies with an 80% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed. (Reusable in 5 turns).
Grade | 4 | 5 | 6 |
---|---|---|---|
HP | 5430 | 7380 | 10050 |
ATK | 368 | 500 | 681 |
DEF | 339 | 460 | 626 |
SPD | 106 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |