Justice Strike
Attacks and Stuns the enemy for 1 turn with a 15% chance.
Prayer of Protection
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects. (Reusable in 5 turns).
Divine Wind
Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns. (Reusable in 5 turns).
Grade | 5 | 6 | |
---|---|---|---|
HP | 7875 | 10710 | |
ATK | 428 | 582 | |
DEF | 500 | 681 | |
SPD | 101 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |
Justice Strike
Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance. This attack will deal more damage according to your MAX HP.
Prayer of Protection
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects. (Reusable in 5 turns).
Divine Wind
Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns. (Reusable in 5 turns).
Grade | 5 | 6 |
---|---|---|
HP | 8595 | 11700 |
ATK | 436 | 593 |
DEF | 565 | 769 |
SPD | 102 | |
CRIT Rate | 15% | |
CRIT DMG | 50% | |
Accuracy | 0% | |
Resistance | 15% |