Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Attack is the Best Form of Defense (Passive)
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, removes 1 harmful effect counterattacks with [Iron Uppercut]. [Automatic Effect]
Grade | 5 | 6 | |
---|---|---|---|
HP | 6900 | 9390 | |
ATK | 589 | 801 | |
DEF | 404 | 549 | |
SPD | 102 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Attack is the Best Form of Defense (Passive)
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, removes 1 harmful effect counterattacks with [Iron Uppercut]. [Automatic Effect]
Grade | 5 | 6 |
---|---|---|
HP | 7260 | 9885 |
ATK | 654 | 889 |
DEF | 436 | 593 |
SPD | 103 | |
CRIT Rate | 15% | |
CRIT DMG | 50% | |
Accuracy | 25% | |
Resistance | 15% |