Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Triple Crush
Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike. (Reusable in 4 turns).
Grade | 5 | 6 | |
---|---|---|---|
HP | 7020 | 9555 | |
ATK | 557 | 758 | |
DEF | 428 | 582 | |
SPD | 102 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Triple Crush
Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike. (Reusable in 4 turns).
Grade | 5 | 6 |
---|---|---|
HP | 7500 | 10215 |
ATK | 622 | 845 |
DEF | 452 | 615 |
SPD | 103 | |
CRIT Rate | 30% | |
CRIT DMG | 50% | |
Accuracy | 0% | |
Resistance | 15% |