Weapon Master - Attack




5
15
10
20
10
Glaive Slash
Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.

Weakness Shot
Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad. (Reusable in 4 turns).
Increase DamageCollect Weapons (Passive)
Your Attack Bar increases by 100% when an enemy or ally dies, and your Attack Power increases by up to 300% equal to half of the dead target's Attack Power. [Automatic Effect]
| Grade | 5 | 6 | |
|---|---|---|---|
| HP | 7020 | 9555 | |
| ATK | 549 | 747 | |
| DEF | 436 | 593 | |
| SPD | 101 | ||
| CRIT Rate | 15% | ||
| CRIT DMG | 50% | ||
| Accuracy | 0% | ||
| Resistance | 15% | ||
Carlos - Attack





10
Glaive Slash
Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.

Weakness Shot
Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad. (Reusable in 4 turns).
Increase DamageCollect Weapons (Passive)
Your Attack Bar increases by 100% when an enemy or ally dies, and your Attack Power increases by up to 300% equal to half of the dead target's Attack Power. [Automatic Effect]
| Grade | 5 | 6 |
|---|---|---|
| HP | 7500 | 10215 |
| ATK | 605 | 823 |
| DEF | 468 | 637 |
| SPD | 102 | |
| CRIT Rate | 30% | |
| CRIT DMG | 50% | |
| Accuracy | 0% | |
| Resistance | 15% | |