Flying Kick
Attacks the enemy to decrease the Defense for 2 turns with a 50% chance.
Crescent Kick
Attacks the enemy to deal damage that ignores all damage reduction effects. The target defeated by this attack cannot be revived during the battle. (Reusable in 4 turns).
Self Repair (Passive)
Recovers your HP by 20% if you gain a turn while having 50% or below HP. Increases the damage by up to 75% according to your HP condition if you attack the enemy while having more than 50% HP. [Automatic Effect]
Grade | 4 | 5 | 6 | |
---|---|---|---|---|
HP | 4725 | 6420 | 8730 | |
ATK | 386 | 525 | 714 | |
DEF | 279 | 379 | 516 | |
SPD | 103 | |||
CRIT Rate | 15% | |||
CRIT DMG | 50% | |||
Accuracy | 0% | |||
Resistance | 15% |
Flying Kick
Attacks the enemy to decrease the Defense for 2 turns with a 50% chance.
Crescent Kick
Attacks the enemy to deal damage that ignores all damage reduction effects. The target defeated by this attack cannot be revived during the battle. (Reusable in 4 turns).
Self Repair (Passive)
Recovers your HP by 20% if you gain a turn while having 50% or below HP. Increases the damage by up to 75% according to your HP condition if you attack the enemy while having more than 50% HP. [Automatic Effect]
Grade | 4 | 5 | 6 |
---|---|---|---|
HP | 5085 | 6900 | 9390 |
ATK | 440 | 597 | 812 |
DEF | 291 | 396 | 538 |
SPD | 104 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |