Fixed mana/energy calculation to happen after rune sell value is included
Fixed 2* and 3* monster drop chance calculations
Gave rainbowmon +1* when calculating monster drop chances.
January 13, 2017
Turned off HoH logging due to new dungeon format
Added pie charts clarifying overall rune star and quality drops for scenarios and Caiross rune dungeons.
January 10, 2017
Filtering unawakened name will return awakened versions of that monster too. Applies to filters in your collection or in bestiary. Example: Searching for 'inugami' will also list Raoq and Belladeon if you own them. #638
Floor selection (and difficulty for scenarios) added to stat pages for data logs#404
May 17, 2016
Added processing of multiple monsters per summon for patch 2.1.2 (allowing x10 unknown summons at once)
May 10, 2016
Added MAX prefix to level when your monsters are at max level to mirror in-game display #399
Added fusion ingredient/product information when viewing a monster's detail page in the bestiary or in your collection #399
Fixed sorting by Assigned To column in rune grid and list view modes #392
Added Summoned On date to monster detail page if you've imported your data via SWProxy #312
April 28, 2016
Applied changes from patch 2.1.1
Include monster pieces when determining if a fusion ingredient has been acquired #390
Fixed display of tags on individual monster view page if text notes were blank #385
Added fusion ingredient indicator on the bestiary monster detail pages #378
Minor bug fixes
April 24, 2016
Added new fusion recipes to the fusion calculator (#387, #388)
Apri 13, 2016
Added progress indicators during SWProxy and PCAP import process.
Added display of monster sources in bestiary back again (#380)
April 10, 2016
Monster stat charts by level
Search bestiary by name from global search bar
Mobile useability improvements in a few spots
Monster tag system (Taking suggestions on additional tags!) #303
Grindstones and Enchant Gem support (on runes and in inventory) #334
Unassign all runes from specific monster and entire inventory #340
Skill effect filtering improvement: Skill effects are now filtered on a per-skill basis instead of per-monster. In other words, if you filter for 'AOE' and 'Continuous Damage', only monsters that have a skill with both of these effects will show up in the results. #286
Rune efficiency changes:
All star grades runes now calculate efficiency. The efficiency is calculated relative to a 6* rune's possible stats.
Efficiency contribution from main stat for 1* to 5* runes is more accurately calculated
Fixed being unable to set rune box view to 'slot' grouping #362
Fixed display of some fields in API for Leader Skills #369
Updated export format for Win10 Rune Optimizer import #372
April 5, 2016
Patch 2.0.8 balance changes applied to the bestiary.
March 29, 2016
Added the ability to import friend visit data generated from SWProxy.
March 17, 2016
Global bestiary search. Type a monster's name and go directly to the page. (#255)
Added monster data hover pop-up to collection box view
Added personal notes to monster view page and hover pop-up
Added quicker edit access to monsters. Clicking on edit symbol will show the edit form automatically and then redirect you back to the collection list/box view when saving.
Added ability to save essence storage without being redirected back to previous page
September 24, 2015
Added expand/collapse all groups buttons to teams page
Fusion ingredients that are fusable themselves will no longer show as complete on the fusion progress page if it is marked as ignored for fusion.
September 22, 2015
Added new all-in-one monster view/edit page which contains stats, skills, bestiary info, and eventually runes.
Fixed the box view mode sorting methods
September 14, 2015
Updated several monster images to latest from in-game
Added feature to remember your preferred method of viewing profiles (box vs list)
September 11, 2015
Added ability to delete account.
Added 'Multiple Hits' skill effect and filters in light of Necropolis release.
September 10, 2015
Removed display of 'None' if you have not saved any monster notes.
September 9, 2015
Rearranged bestiary monster page layout to include type, sources, awakening bonus, and resource links. Not all monsters have sources and awakening bonus in the database yet but they will fill in over time.
Added summonerswar.co and Summoner's War wikia links to bestiary monster pages.
September 4, 2015
Added fodder/storage checkboxes to bulk add (sandf1sch)
Cleaned up layout for monster bulk add
Added ability to follow other users' profiles
September 3, 2015
New feedback system
August 30, 2015
Gave Self-Heal skill effects their own category. Heal is now only for skills that are targetable or AOE.
August 25, 2015
Released monster bulk add feature
Display darkened fusion icon on fusion food monsters that are ignored for fusion (Levinaxr)
Added leader skill filters to list view and bestiary (kreezer)
August 24, 2015
Finished categorizing skills with Increase/Reduce Cooltime, Extra Turn, Steal Buff, and Detonate Bombs, and AOE effects. Steal Buff is co-categorized with Remove Buff so these monsters show up in both. See the new filters on the bestiary and your collection list view.
Fixed several skill description typos and incorrect effect categories
August 23, 2015
Bestiary and skills updated with 1.7.3 patch notes
Filled out all remaining missing skill info for new monsters
Starting to add new skill effects (AOE, increase/decrease cooltime, extra turn). This will be completed over the next couple days.
August 19, 2015
Fixed an error on feedback page causing it to be inaccessible.
Added a button to add monster to your collection from Bestiary page.
August 18, 2015
Fixed fusion missing essences calculation when ingredient monsters have been ignored
Added stats and skill info pop-up to list view. Will eventually incorporate runes here too.
Fixed error when saving edits to a monster
Fixed CSS error on team edit screen that hid delete icon from each monster
August 15, 2015
Fixed fusion, food, and storage filtering in list view
August 12, 2015
A few layout/CSS changes on bestiary
Added Max button to set level according to star rating when adding/editing your monsters (credit: ohsokrazy)
August 10, 2015
Switched bestiary over to CSS image sprites to speed up loading
Added ability for users to change their own username
August 5, 2015
Added monster sources and farmable status to fusion progress page
August 4, 2015
Reduced size of monster effect icons
Fixed CSS bug causing monster stars and level to be outside of the portrait image (gustav0)
Indication if you've already acquired a monster produced in a fusion and collapse the requirements list
Filtered out unobtainable monsters from bestiary and autocomplete choices (Light Ifrit, Light Cowgirl)
August 2, 2015
Added new filters to monster box list view and bestiary search. Search by monster name and buff/debuff/other effects.
Added display of monster skill effects in many places
July 29, 2015
Finished adding monster skills!
Fixed display of essences for awakening monsters
Capitalized Hp -> HP on monster box list view, which really, really bothered somebodybond
Separated Lv.40 monsters into their own box in box view level filter (Pleira)
Added monster notes in a pop-up in box view (Pleira)
Fixed table/bestiary filters not working in Firefox (JoeyD473)
July 27, 2015
Added skill-ups required to max all skills on bestiary pages
Fixed issue displaying awakened monster that has no unawakened version (of which there are only 2 in the game: Varis, the light Low Elemental, and Rainbowmon)
July 26, 2015
Updated bestiary detail page layout
Added quick-fodder buttons in list/box view. List of fodders could be expanded.
July 23, 2015
Added monster skill displays to bestiary. They'll appear as I add them. Combined awakened and unawakened monsters into same page.