Joker - Defense
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.

Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns).
Increase Accuracy| Grade | 4 | 5 | 6 | |
|---|---|---|---|---|
| HP | 4545 | 6180 | 8400 | |
| ATK | 333 | 452 | 615 | |
| DEF | 345 | 468 | 637 | |
| SPD | 102 | |||
| CRIT Rate | 15% | |||
| CRIT DMG | 50% | |||
| Accuracy | 0% | |||
| Resistance | 15% | |||

Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.

Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns).
Increase AccuracyFire Magic
Summons a wall of fire to burn all enemies, removes all beneficial effects and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns).
Remove Buff| Grade | 4 | 5 | 6 |
|---|---|---|---|
| HP | 5175 | 7020 | 9555 |
| ATK | 356 | 484 | 659 |
| DEF | 368 | 500 | 681 |
| SPD | 103 | ||
| CRIT Rate | 15% | ||
| CRIT DMG | 50% | ||
| Accuracy | 0% | ||
| Resistance | 15% | ||