Awakening Bonus

Leader Skill: Increases Attack Power of ally monsters with the Water element by 35%
Sources

Secret Dungeon

Awakening Essences

5

15

5

20

Skill-ups to Max

15

**Magic Arrow**

6

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

- Damage +5%
- Damage +5%
- Damage +5%
- Damage +5%
- Damage +10%

Debuff Bonus Damage

**Wedge Arrow**

5

Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turns).

- Damage +5%
- Damage +10%
- Damage +10%
- Cooltime Turn -1

AOE

**Arrow of Water**

7

Attacks with 3 water arrows, each having a 25% chance to stun the enemy. The damage increases by 50% if the target is under inability effects. (Reusable in 5 turns).

- Damage +5%
- Damage +10%
- Effect Rate +10%
- Damage +10%
- Effect Rate +10%
- Cooltime Turn -1

Increase Damage

Grade | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|

HP | 3135 | 4275 | 5805 | 7905 | |

ATK | 279 | 380 | 517 | 703 | |

DEF | 166 | 226 | 307 | 417 | |

SPD | 104 | ||||

CRIT Rate | 15% | ||||

CRIT DMG | 50% | ||||

Accuracy | 0% | ||||

Resistance | 15% |

Increase the Attack Power of ally monsters with Water attribute by 35%

**Magic Arrow**

6

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

- Damage +5%
- Damage +5%
- Damage +5%
- Damage +5%
- Damage +10%

Debuff Bonus Damage

**Wedge Arrow**

5

Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turns).

- Damage +5%
- Damage +10%
- Damage +10%
- Cooltime Turn -1

AOE

**Arrow of Water**

7

Attacks with 3 water arrows, each having a 25% chance to stun the enemy. The damage increases by 50% if the target is under inability effects. (Reusable in 5 turns).

- Damage +5%
- Damage +10%
- Effect Rate +10%
- Damage +10%
- Effect Rate +10%
- Cooltime Turn -1

Increase Damage

Grade | 3 | 4 | 5 | 6 |
---|---|---|---|---|

HP | 3270 | 4455 | 6060 | 8235 |

ATK | 327 | 446 | 605 | 823 |

DEF | 175 | 238 | 323 | 439 |

SPD | 105 | |||

CRIT Rate | 15% | |||

CRIT DMG | 50% | |||

Accuracy | 0% | |||

Resistance | 15% |