Beast Monk - HP
Beast Monk portraitstarstarstarstarstar
Awakening Bonus
Strengthen Skill: Crushing Blow
Sources
Awakening Essences
5
15
10
20
Skill-ups to Max
11

Leader Skill

Increase the Defense of ally monsters by 33%

Crushing Blow

5

With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance.

Level-up Progress
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
Skill effects
Guaranteed Critical HitRemove Buff

Meditate

3

Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. (Reusable in 5 turns).

Level-up Progress
  • Cooltime Turn -1
  • Cooltime Turn -1

Trick of Wind

6

Attacks all enemies with a spell that summons the power of wind to decrease their Defense for 2 turns with a 75% chance and increases the Defense of all allies for 2 turns. The damage is proportionate to your MAX HP. (Reusable in 5 turns).

Level-up Progress
  • Damage +10%
  • Effect Rate +10%
  • Damage +10%
  • Effect Rate +15%
  • Cooltime Turn -1
Skill effects
AOE
Grade 5 6
HP823511205
ATK460626
DEF444604
SPD100
CRIT Rate15%
CRIT DMG50%
Accuracy0%
Resistance15%

Ritesh - HP
Ritesh portraitstarstarstarstarstarstar
Sources
Skill-ups to Max
11

Leader Skill

Increase the Defense of ally monsters by 33%

Crushing Blow

5

With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and provokes the enemy for 1 turn with an 80% chance. The damage increases according to your MAX HP.

Level-up Progress
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
Skill effects
Guaranteed Critical HitRemove Buff

Meditate

3

Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. (Reusable in 5 turns).

Level-up Progress
  • Cooltime Turn -1
  • Cooltime Turn -1

Trick of Wind

6

Attacks all enemies with a spell that summons the power of wind to decrease their Defense for 2 turns with a 75% chance and increases the Defense of all allies for 2 turns. The damage is proportionate to your MAX HP. (Reusable in 5 turns).

Level-up Progress
  • Damage +10%
  • Effect Rate +10%
  • Damage +10%
  • Effect Rate +15%
  • Cooltime Turn -1
Skill effects
AOE
Grade 5 6
HP993013500
ATK468637
DEF444604
SPD101
CRIT Rate15%
CRIT DMG50%
Accuracy0%
Resistance15%