Assassin - Attack
Awakening Bonus:Increases Critical Rate by 15%
Sources:
Awakening Essences:
15
5
20
10
Skill-ups to Max
12

Expose Weakness

  • 6

    Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Effect Rate +10%
    • Damage +10%
    • Effect Rate +15%
  • Skill Effects:

  • Multiplier Formula:

    3.8*{ATK}

Capture Opportunity

  • 3

    Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 5 turns).

  • Level-up Progress:

    • Cooltime Turn -1
    • Cooltime Turn -1
  • Skill Effects:

    Additional Turn

Endless Death

  • 6

    Deals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies while this skill is on cool down, [Endless Death] will instantly be reusable again. (Reusable in 6 turns).

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Damage +10%
    • Damage +10%
    • Cooltime Turn -1
  • Skill Effects:

    Additional TurnReduce Cooltime

  • Multiplier Formula:

    7.8*{ATK}

Stats

Grade 4 5 6
HP 490566609060
ATK 398541736
DEF 255347472
SPD 101
CRIT Rate 15%
CRIT DMG 50%
Accuracy 0%
Resistance 15%

Isabelle - Attack
Awakening Bonus:Increases Critical Rate by 15%
Sources:
Skill-ups to Max
12

Expose Weakness

  • 6

    Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Effect Rate +10%
    • Damage +10%
    • Effect Rate +15%
  • Skill Effects:

  • Multiplier Formula:

    3.8*{ATK}

Capture Opportunity

  • 3

    Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 5 turns).

  • Level-up Progress:

    • Cooltime Turn -1
    • Cooltime Turn -1
  • Skill Effects:

    Additional Turn

Endless Death

  • 6

    Deals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies while this skill is on cool down, [Endless Death] will instantly be reusable again. (Reusable in 6 turns).

  • Level-up Progress:

    • Damage +5%
    • Damage +5%
    • Damage +10%
    • Damage +10%
    • Cooltime Turn -1
  • Skill Effects:

    Additional TurnReduce Cooltime

  • Multiplier Formula:

    7.8*{ATK}

Stats

Grade 4 5 6
HP +4%508569009390
ATK +12%446605823
DEF +12%285387527
SPD +1102
CRIT Rate +15%30%
CRIT DMG 50%
Accuracy 0%
Resistance 15%