Awakening Bonus: | Strengthen skill: Ice Drop |
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Awakening Essences: | ![]() ![]() ![]() ![]() |
Skill-ups to Max | ![]() |
Ice Drop
Attacks the enemy with an ice shower.
Level-up Progress:
Multiplier Formula:
4.1*{ATK} - 50
Aqua Frenzy
Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns).
Level-up Progress:
Skill Effects:
AOEHeal
Multiplier Formula:
2.8*{ATK} + 150
Revive
Revives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns. (Reusable in 7 turns).
Level-up Progress:
Skill Effects:
Revive
Multiplier Formula:
0.4*{Target MAX HP} (Fixed)
Stats
Grade | 4 | 5 | 6 | |
---|---|---|---|---|
HP | 4635 | 6300 | 8565 | |
ATK | 392 | 533 | 725 | |
DEF | 279 | 379 | 516 | |
SPD | 95 | |||
CRIT Rate | 15% | |||
CRIT DMG | 50% | |||
Accuracy | 0% | |||
Resistance | 15% |
Ice Drop
Attacks an enemy with a small piece of ice, freezing the target if the attack lands as a Critical Hit.
Level-up Progress:
Skill Effects:
Multiplier Formula:
4.1*{ATK} - 50
Aqua Frenzy
Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns).
Level-up Progress:
Skill Effects:
AOEHeal
Multiplier Formula:
2.8*{ATK} + 150
Revive
Revives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns. (Reusable in 7 turns).
Level-up Progress:
Skill Effects:
Revive
Multiplier Formula:
0.4*{Target MAX HP} (Fixed)
Stats
Grade | 4 | 5 | 6 |
---|---|---|---|
HP | 4815 | 6540 | 8895 |
ATK | 428 | 581 | 790 |
DEF | 321 | 436 | 593 |
SPD | 96 | ||
CRIT Rate | 15% | ||
CRIT DMG | 50% | ||
Accuracy | 0% | ||
Resistance | 15% |